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  • Charles Mercado posted an update 3 years, 1 month ago

    "Papa I won’t go to school today, my friend Shuja had cautioned me yesterday if I would not give him one hundred rupees I’d face adverse effects". This is the sentence that left me helplessly as my son, Muhammad Ibrahim, is in nursery class, four years old and needless to say his friend has to be nearly of the same age. I, then amazingly asked what the motive was and why did his friend demanded cash. My son replied that after his friend offered him to take some sips of the juice through lunch break and wanted he should be provided a juice pack once in a week and when my son refused to do this he had been asked to present his buddy one hundred rupees. Initially I smiled and called it an act of pink email instead of black and stated to my son that he should dismiss it; he advised me that his buddy had warned him that if he’d report it to anyone or wouldn’t offer money then he would kill my son.Then I realized that it was a critical issue which could not be ignored and must be addressed properly.

    Shuja, four Year-old Nursery class student, friend of the son, shouldn’t have been a criminal, of course. Researchers find that dramas, movies and video games play a very important role is shaping the mind and behavioral attitude of kids. It has been found that children who repeatedly play with video games are learning thought patterns which they conceive form the matches and if the video game includes violence (as the majority of the video games comprise ) they start considering the traces of violence. These poisonous thoughts will stick together and affect behaviours as they grow old. The worst part of this story is that in such matches violent and aggressive men and women are presented as heroes who can address every problem and achieve all of the goals through violence.

    It’s commonly believed that such things Influence children and not mature people. But the recent study findings deny this belief. The investigators are of opinion that the effect of violent video games specifically and presentation of violence in any form generally speaking, is the exact same no matter age, sex or even civilization. Current research tells us If you practice over and over, you’ve got that knowledge in mind. The simple fact that you haven’t played the piano in years doesn’t mean you can not sit down and play something. It’s exactly the same with violent games – you practice being cautious for enemies, clinic believing that it is okay to respond aggressively to provocation, and clinic becoming desensitized to the results of violence. Research proves that within the period of time children think more aggressively especially when facing situations in which they feel uneasy. And when they’re made upset or irritated either in the home or in school or at any other scenarios, children react like they do when playing a violent video game. The practice of aggressive ways of believing in abundance seems to drive the long-term impact of violent games on aggression.

    A violent video game versions Physical aggression. In most of these video games players are rewarded for being alert to aggressive aims and for using competitive behavior to address conflicts. Practicing such aggressive believing in these types of games improves the ability of the players to think aggressively. This means these games produce aggressiveness from the kids who have been non-violent and potentially increases inclination towards violence from the kids who have violent believing.

    Similarly in virtually all The action movies of those days and in TV dramas heroes are violent idols that are presented in such an adorable way that the youthful viewers make them their ideals. Their heroes resolve their problem using violence. The number one negative impact is they tend to inappropriately resolve anxiety by externalizing it. They could strike something, they can kick a wall, and they can be mean to a dog or a pet. Furthermore, there’s an elevated frequency of violent responses from children who perform these kinds of video games.

    These violent video games do not teach children Fiscal consequences. If the kid shoots someone in such matches, he, certainly, goes to jails nor he’s penalized at all , he receives extra points instead. It has also been observed that playing violent games equates to kids being caring and helpful towards their friends, sisters and brothers. Children spend a great deal of time with violent video games at exactly the ages they ought to be learning healthy ways to relate to other people and to resolve conflicts peacefully. Some recently released video games which include violence are: Saints Row: The Third, Dead Space 3, Hitman: Absolution, Gears of War 3, Dead Island Riptide, Shadows of the Damned, Darkness II, NeverDead as well as older but very popular Counter Strike. In all such games gamers need to be cold-blooded and use guns, knives, and explosives, machine guns, grenades, and chainsaws they will win whenever they shoot, slice, and stomp on enemies.

    The Pied Piper of separating Video games is taking our children as well as childhood into the unknown lands of plight and misery. Should we sit and watch and wait what harm he brings to them? Or we ought to make some efforts that we can save our generations from complete destruction. Whatever we are we have to attempt to do something at our level best. Mainly the responsibility lies upon the shoulders of parents. Parents may minimize any potential harm. Parents should limit the total amount of time in addition to the kinds of games their children play; children are not as likely to show aggressive behaviors. The active parental involvement in children’s media usage – including talking the inappropriateness of violent solutions to real life conflicts, reducing time spent on social networking, and generating other nonviolent solutions to issues – all can reduce the effect of media violence on children and youth.

    the impossible quiz games Parents also can help Their children in selecting games for them which when they’ll play Will not just provide them amusement but also boost their mental Faculties and create them really much creative. They’re Also useful to create Them potential citizens as violence is not the attention of the games Instead the kids can have fun studying, dancing, solving puzzles, Playing sports, and more. Some such Sorts of games are listed here that Can help the parents to get rid of this problem: LeapFrog Explorer Fairytale Adventure; The Magic School Bus; Art Academy: Lessons for